


The city was essentially an enormous hub between the actual levels. Arkham City had the same open-world setup as Arkham Knight, but it played completely differently. They’re just there to look pretty while you glide/drive around.Īnd I blame it on the Batmobile. It’s a creative, comic book-esque take on the city and I love flying around it-but very few of these buildings actually factor into the story in any interesting way. All the buildings teem with unique art and visual design. Which is weird because the city of Gotham itself is just as over-the-top as it was in Arkham City. There’s nothing there that screams “Two-Face.” No clever environmental storytelling. Your final fight against Two-Face takes place in a bank that’s indistinguishable from the first two he robbed. And by placing them in these settings, you also miss out on the whole “Lair” aspect. There’s nothing uniquely Penguin about smuggling guns, nothing uniquely Two-Face about robbing banks. Here, even the franchise’s most iconic characters come off as buffoons (at worst) or just empty filler characters (at best). And how did we get here? The other Arkham games somehow managed to make even lame characters (Calendar Man) seem interesting, or like you should know something about them. God forbid Two-Face rob a few banks while Scarecrow is threatening to literally wipe Gotham off the face of the planet with fear toxin.

Farting around committing petty crimes while the entire city is on the verge of extinction. Even worse? Deathstroke’s “boss battle” is a Batmobile-led tank battle that’s literally a copy-paste of a tank battle you already played earlier in the game.īatman’s most iconic villains are just sort of…doing nothing at all. One of the most fearsome villains in the DC Universe is relegated to a fourth-tier role here, as he takes over for another villain you’ve already confronted. He doesn’t even get his own unique storyline. Looks…not very Penguin-y.Īnd Deathstroke-oh, poor Deathstroke. Man-Bat doesn’t even do anything-he just flies in circles until you decide to find him. Firefly pulls the same “bust out of a building that’s on fire” move three times before deciding he’s been punched in the face enough to stay down. Penguin is smuggling guns out of featureless warehouses. It looks badass.Īrkham Knight abandons this and squanders its villains, especially outside of the main story. And there’s a new move that involves ejecting out of the Batmobile at high speed and launching yourself a mile into the air before gliding around Gotham. Gliding around the city is considerably less janky than it was in Arkham City. The trademark Batman combat has never been more fluid. Embodying Batman in Arkham Knight is, frankly, fantastic. It is a collection of pretty great mechanics soldered onto some cringe-worthy dialogue, a pile of meaningless side missions, a decent main story, some truly illogical plot conceits, and so much forced vehicular action it’d be easy to forget this is a story about Bat man.Įverything that is great about Arkham Knight has been lifted from Rocksteady’s previous two games-the incredible Arkham Asylum and the slightly-less-incredible-but-still-good Arkham City. Sure, it’s fun, but Arkham Knight is not a great game. There are so many other issues with this game that have nothing to do with its frame rate, its textures, any of that. The technical problems with Arkham Knight have been a lightning rod, though.
